Mendure App.
Role
Tools
Summary.
On average, clothing is only worn a handful of times before being discarded. At the same time, sustainability can feel overwhelming or out of reach for a lot of people. One simple solution already exists — mending — but it’s often overlooked or seen as too difficult to start. Mendure is an app concept designed to make mending feel more accessible. The goal was to create something user-friendly and approachable, so even complete beginners can feel confident repairing their clothes instead of replacing them.
Challenge.
Even as someone interested in textiles, I used to hesitate to mend my own clothes. It can feel intimidating, time-consuming, or too technical, especially for beginners. In North America, mending also isn’t widely encouraged. Replacing items has become the default. The challenge was to design an experience that shifts that mindset, making mending feel simple, approachable, and worth trying.
Understanding.
I started by defining who the app is actually for and what they need from it. Through research and persona development, I focused on beginners who are curious about sustainability but don’t know where to start. The goal was to design something that feels supportive, not overwhelming.
Ideation.
Since this was built from scratch, I started by getting all ideas out quickly through rough notes and sketches. From there, I narrowed things down and mapped out the app structure, focusing on one core task: helping users choose and complete a mending technique. This became the foundation for the app map and task flow.

App map

Task flow
Concept Development.
I created initial wireframes and tested them through a focus group to better understand how users interact with the app. The feedback highlighted areas that felt unclear or overwhelming, which guided the next round of refinements. Onboarding was simplified, information made easier to scan, and layouts kept consistent to support navigation. Filters remained visible and accessible, so users can see everything at a glance. From there, I refined the final sketches.

Final sketches after feedback
Wireframes.
Using the insights I collected, I refined the structure into low-fidelity wireframes. These focused on hierarchy, navigation, and making sure each step felt simple and intuitive.

Low fidelity wireframes
Final Design.
The final interface balances clarity with a more inviting, approachable feel. Using clean layouts, strong hierarchy, and clear visual cues, the final design helps guide users through the process without overcomplicating it. The goal was to make the experience feel easy to follow, even for someone who has never picked up mending before.

Final design
Outcome.
Mendure resulted in a clear, beginner-friendly app concept that makes mending feel more accessible. The structure supports quick decision-making, while the visual system keeps the experience engaging without overwhelming the user.
Teachings & Reflection.
This project really showed me how differently beginners approach design compared to more experienced users. Watching people interact with early versions made it clear that simplicity matters more than anything — clear navigation and straightforward layouts make a huge difference. If I were to keep developing this, I’d expand the features and refine the flow further to turn it into a fully functional app.


